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Kinect for Windows现已推出! [复制链接]
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7周年庆典勋章

楼主
发表于 2012-2-2 20:24:54 IP属地美国 |只看该作者 |倒序浏览
快御云安全

On January 9th, Steve Ballmer announced at CES that we would be shipping Kinect for Windows on February 1st.  I am very pleased to report that today version 1.0 of our SDK and runtime were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect for Windows hardware, enabling companies to start to deploy their solutions. The suggested retail price is $249, and later this year, we will offer special academic pricing of $149 for Qualified Educational Users.

In the three months since we released Beta 2, we have made many improvements to our SDK and runtime, including:

  • Support for up to four Kinect sensors plugged into the same computer
  • Significantly improved skeletal tracking, including the ability for developers to control which user is being tracked by the sensor
  • Near Mode for the new Kinect for Windows hardware, which enables the depth camera to see objects as close as 40 centimeters in front of the device
  • Many API updates and enhancements in the managed and unmanaged runtimes
  • The latest Microsoft Speech components (V11) are now included as part of the SDK and runtime installer
  • Improved “far-talk” acoustic model that increases speech recognition accuracy
  • New and updated samples, such as Kinect Explorer, which enables developers to explore the full capabilities of the sensor and SDK, including audio beam and sound source angles, color modes, depth modes, skeletal tracking, and motor controls
  • A commercial-ready installer which can be included in an application’s set-up program, making it easy to install the Kinect for Windows runtime and driver components for end-user deployments.
  • Robustness improvements including driver stability, runtime fixes, and audio fixes

More details can be found here.

As I mentioned in an earlier blog post, without many years of intense R&D efforts, including research investments of hundreds of millions of dollars, and deep partnership between our research teams, software teams, hardware teams, manufacturing teams, and games studios, Kinect simply wouldn’t exist.  Shipping Kinect for Windows was another cross-Microsoft effort: not only did the hardware and software teams work closely together to create an integrated solution, but our support, manufacturing, supply chain, reverse logistics, and account teams have all been working hard to prepare for today’s launch.  As well, our research, speech, and Xbox NUI teams have contributed to making Kinect for Windows a better product.   Microsoft’s ability to make these kinds of deep investments makes Kinect for Windows a product that companies can deploy with confidence, knowing you have our support and our ongoing commitment to make Kinect for Windows the best it can be.

Looking towards the future, we are planning on releasing updates to our SDK and runtime 2-3 times per year – in fact, the team is already hard at work on the next release.  We are continuing to invest in programs like our Testing and Adoption Program and the Kinect Accelerator, and will work to create new programs in the future to help support our developer and partner ecosystem. We will also continue to listen to our developer community and business customers for the kinds of features and capabilities they need, as they re-imagine the future of computing using the power of Kinect.



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7周年庆典勋章

沙发
发表于 2012-2-2 20:25:32 IP属地广东 |只看该作者
1月9日,史蒂夫鲍尔默在CES上宣布,我们将出货2月1日为Windows Kinect的。我已经RY高兴地报告说,今天我们的1.0版本SDK和运行时可供下载的,在我们的12个发起国家的分销合作伙伴开始出货Kinect的Windows硬件,从而使企业开始部署其解决方案。建议零售价是249美元,今年晚些时候,我们将提供特殊的学术定价$ 149 合格的教育用户。

在3个月以来,我们发布Beta 2的,我们取得了许多改进我们的SDK和运行,包括:

最多支持四个Kinect的传感器插入在同一台计算机
显着改善骨骼的跟踪,包括为开发人员能够控制哪个用户正在通过传感器跟踪
近新Kinect的Windows硬件,使深度相机模式接近40厘米的物体在设备前面
许多API更新和在托管和非托管运行时增强
最新的Microsoft语音组件(V11)现在包括SDK和运行时安装的一部分
改进的“远讲”声学模型,提高语音识别的准确性
新的和更新的样本,如Kinect的资源管理器,使开发人员能够探索传感器和SDK的全部功能,包括梁和音频声源角度,色彩模式,深度模式,骨骼跟踪和电机控制
可以包含在应用程序的设置方案,使其易于安装Kinect的最终用户部署Windows运行和驱动器组件的一个商业准备安装。
健壮性有所改进,包括驱动程序的稳定性,运行时修复,和音频修复
在这里可以找到更多细节。

正如我在提到一个早期的博客后,没有多年的激烈的研发工作,包括数亿美元的研究投资,和我们的研究团队,软件开发团队,硬件团队,制造团队,游戏工作室之间深厚的伙伴关系,Kinect的根本也就不存在了。航运为Windows KINECT是另一个跨微软的努力不仅没有在硬件和软件团队紧密合作,建立一个综合的解决方案,但我们的支持 ,制造业│uring,供应链,逆向物流和帐户团队都一直在努力,今天的发射准备。同时,我们的研究,演讲,和Xbox NUI队作出贡献,以更好的产品为Windows Kinect的。微软深投资的能力,使这类Kinect的Windows的产品,企业可以充满信心地部署,知道你有我们的支持和我们不断致力于为Windows Kinect的最好可以。

展望未来,我们正计划发布更新我们的SDK和运行时,每年的2-3倍-事实上,球队已经很难在下一个版本中的工作。我们将继续投资于像我们的测试和采纳计划和方案Kinect的加速器,将努力在未来创造新的方案,以帮助支持我们的开发者和合作伙伴生态系统 。我们还将继续听取各种他们所需要的特性和功能的,我们的开发者社区和企业客户,为他们重新想象未来的计算,使用Kinect的权力。
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7周年庆典勋章

板凳
发表于 2012-2-2 21:50:06 IP属地湖北 |只看该作者
呵呵  好东西

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7周年庆典勋章 8周年庆典勋章

4F
发表于 2012-2-3 12:06:01 IP属地美国 |只看该作者
等降价就买个来玩玩!

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5F
发表于 2012-2-3 13:03:28 IP属地北京 |只看该作者
降价后买个来搞开发

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6F
发表于 2012-2-3 13:08:29 IP属地北京 |只看该作者
什么时候才能在国内买到啊

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7F
发表于 2012-2-4 10:27:41 IP属地广东 |只看该作者
等着手机版本的推出

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8F
发表于 2012-2-6 10:02:15 IP属地江苏 |只看该作者
等二手

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9F
发表于 2012-2-20 13:35:35 IP属地上海 |只看该作者
亚马逊已经有卖了

Faith

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10F
发表于 2012-2-21 22:26:36 IP属地江苏 |只看该作者
玩过xBox Kinect上玩过。希望能给PC带来革命性的体验!

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11F
发表于 2012-2-22 10:50:35 IP属地广东 |只看该作者
以前的kinect能用吗?

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12F
发表于 2012-2-26 17:42:45 IP属地江苏 |只看该作者
不是很了解,学习ing

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13F
发表于 2012-3-1 12:10:45 IP属地广西 |只看该作者
是好东西就要顶

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14F
发表于 2012-3-14 14:25:09 IP属地广东 |只看该作者
学习一下,了解一下。

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7周年庆典勋章

15F
发表于 2012-5-19 15:14:27 IP属地未知 来自手机 |只看该作者
等待破解,呵呵

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16F
发表于 2012-6-5 10:54:16 IP属地广东 |只看该作者
这些英文看不懂的啊

it格子创始人之一

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活动参与先锋 十周年

17F
发表于 2016-1-10 19:46:57 IP属地江苏 |只看该作者
x61s 发表于 2012-2-21 22:26
玩过xBox Kinect上玩过。希望能给PC带来革命性的体验!

感觉改进不会太多
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