Xbox Live是Xbox, Xbox 360及 Xbox one专用的多用户在线对战平台由微软公司所开发、管理。它最初于2002年11月在Xbox游戏机平台上开始推出,后来此服务推出更新版本,并伸延至PC平台和Windows phone系统,为用户的Xbox 360、Windows Phone和Windows 8提供的在线服务。联系微软可以免费体验最新体感游戏和手柄游戏的试玩版,自定义角色形象,查看游戏积分并管理账户。此外微软宣布,将联合百视通于2014年9月正式在中国发售Xbox One。
【The ID@Xbox program enables developers to self-publish their games on Xbox One. First, developers apply to the program to become registered developers and receive a loan of two Xbox One development kits and access to the Xbox One developer documentation and support forums. Then developers submit a Title Information form, receive a Title ID and begin development. Games that come through ID@Xbox have full access to the entire Live suite of tools and technology, including Gamerscore, Achievements, and Kinect.】
然后我有跑去维基百科查了一下【貌似需要挂代理,这里不多说】【有兴趣的童鞋查询词条 video game】
关于授权费,上面这么说的:
【Personal computer platforms (such as Linux, OS X, and Windows) are traditionally financially more accessible to independent game developers than video game consoles. Aside from basic development costs, console game developers are required to pay fees to license the required Software Development Kits (SDKs) from the console maker. Manufacturers often impose a strict approval process and take a percentage of the game's net profit in addition to yearly developer fees. To develop for Nintendo Wii, Xbox 360, or PlayStation 3 requires an SDK license fee of between US$2,000 and $10,000, in addition to yearly developer fees and profit cuts, although development for Xbox Live Indie Games only requires a $99/year Creators Club membership and Microsoft takes 30% of sales. Microsoft does provide a free membership to the Creators Club to students via the DreamSpark program.Indie game developers can also use homebrew development libraries, which are free of charge, and usually open source.】
前面巴拉巴拉一段废话,然后说开发者获取SDK的费用是2000到10000刀,开发xbox live indie游戏只要每年99刀的会费不过还有微软30%的利润抽成。然后巴拉巴拉。。。